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21
LICENSE
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21
LICENSE
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@@ -0,0 +1,21 @@
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MIT License
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Copyright (c) 2024 Maximilian Moser
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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26
README.md
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26
README.md
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# Maxman
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Maxman is a simple game inspired by classics such as `Pacman`, `Achtung, die Kurve!` (also known as `Zatacka`), and `Snake`.
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The basic goal is to grow by eating the food lying around until you're big enough to eat your competitors.
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## Getting started
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The game's requirements are listed in `Pipfile`, so you can just install them with `pipenv install`.
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To run the game after installing the requirements, use `pipenv run ./maxman.py`
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## Controls
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Per default, each player has their own key bindings (up, left, down, right):
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* Maxman (yellow): `w`, `a`, `s`, `d`
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* Blackman (black): `i`, `j`, `k`, `l`
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Other key bindings are:
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* `SPACE`: Pause/resume
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## Playing against AI
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If you want to play against the AI instead of other players, supply the corresponding CLI flag: `pipenv run ./maxman.py --ai <number of AI players>`
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55
maxman.py
Normal file → Executable file
55
maxman.py
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@@ -1,8 +1,10 @@
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#!/bin/env python3
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import abc
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import argparse
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import dataclasses
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import math
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import random
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import sys
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from typing import List
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import pygame
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@@ -113,11 +115,14 @@ class AI:
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return
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target = self.target
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if random.random() * 100 < 10:
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if (target and target.size > self.man.size) or random.random() * 100 < 10:
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target = None
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if target is None:
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if targets := [e for e in self.enemies or [] if e.size < self.man.size]:
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targets = [
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e for e in self.enemies or [] if e.alive and e.size < self.man.size
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]
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if targets:
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target = random.choice(targets)
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if target is None:
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@@ -155,10 +160,9 @@ dt = 0
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# set up board
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sw, sh = screen.get_width(), screen.get_height()
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ai = AI()
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maxman = Man(pygame.Vector2(sw / 4, sh / 4), name="Maxman")
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blackman = Man(
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pygame.Vector2(sw * 0.75, sh * 0.75),
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pygame.Vector2(sw * 0.75, sh * 0.25),
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name="Blackman",
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color="black",
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key_up=pygame.K_i,
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@@ -166,11 +170,41 @@ blackman = Man(
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key_left=pygame.K_j,
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key_right=pygame.K_l,
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)
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players = [maxman, blackman]
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chrisman = Man(
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pygame.Vector2(sw * 0.25, sh * 0.75),
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name="Chrisman",
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color="red",
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key_up=pygame.K_UP,
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key_down=pygame.K_DOWN,
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key_left=pygame.K_LEFT,
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key_right=pygame.K_RIGHT,
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)
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manman = Man(
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pygame.Vector2(sw * 0.75, sh * 0.75),
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name="Manman",
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color="green",
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key_up=pygame.K_KP_8,
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key_down=pygame.K_KP_2,
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key_left=pygame.K_KP_4,
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key_right=pygame.K_KP_6,
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)
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players = [maxman, blackman, chrisman, manman]
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food = Food.new()
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if any([arg in ["--ai", "-a"] for arg in sys.argv]):
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ai.hook(blackman)
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parser = argparse.ArgumentParser()
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parser.add_argument(
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"--ai",
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type=int,
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choices=[0, 1, 2, 3, 4],
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default=1,
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help="number of AI players",
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)
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args = parser.parse_args()
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ais = []
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for i in range(args.ai):
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ai = AI()
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ai.hook(players[-i - 1])
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ais.append(ai)
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while running:
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# check recent events
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@@ -204,6 +238,7 @@ while running:
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for p in players:
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for op in players:
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if p != op and p.can_eat(op):
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op.alive = False
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players.remove(op)
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if p.can_eat(food):
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@@ -220,7 +255,9 @@ while running:
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)
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else:
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ai.decide()
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for ai in ais:
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ai.decide()
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for p in players:
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p.handle_input(keys, dt)
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